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Script
file descriptions
All Scripts -
This is the entire package. You'll need these scripts for play in SFCC.
CK Sector Assault
(43k) - This is the sector assault
script SFCC uses in stead of any of the exisiting base / planet scripts
available.
Damage Carryover
(740k) - There is now a
readme, but here is the instructions for installing. Included is also the
VB DLL to run the program. You'll need to place the msvbm60.dll in your
windows/system folder, if you don't already have one.
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Unzip into a
folder (preferably SFC folder).
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Place the
script (SFCC_Sector.scr) into your ..Assets/scripts folder
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Either create
a shortcut to your desktop or in your START menu for the Damage.exe
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When you are
fighting with a ship that is damaged, you will need to run the Damage.exe
program PRIOR to running SFC.
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Click on your
race.
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Pick the ship
type (Frigate, Light Cruiser [destroyers are listed here], Heavy Cruiser,
etc)
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Pick it's
damage state.
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This
ranges from None, Light, Moderate, Heavy, Severe
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None -
Obvious, this ship isn't damaged (this is important if you are
commanding several ships and 1 or more of them are not damaged).
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Light
(6%-10%) - This is between rounds combat only! Meaning if your ship
is lightly damaged and will fight again that turn, this choice is made.
Light damage does not carry over into a campaign turn. Your crew
is expected to be able to make minor repairs to itself on it's own
during a campaign turn. This choice will only be used within a
single turn.
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Moderate
(11%-20%) - This is when your ship is damaged well, but not to
excessively. This damage carries over into a campaign turn as
damaged (counter flipped over).
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Heavy
(21-40%) - This is a damage state worse then Moderate, but not crippled.
This is like the Light damage. Used only within a combat turn.
If your ship is Heavily damaged, it is treated as damaged in the
campaign (counter flipped over). Over time, your crew can repair
it's ship from Heavy to Moderate damage on it's own within a Campaign
turn.
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Severe
(41%-65%) - This is a crippled state. Your ship will be severely
damaged and unless given time to repair, not very combat worthy.
It will be treated as crippled and carried over in a campaign turn.
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Click on Add.
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Repeat for
all the ships you will control.
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Run SFC, pick
your ships as usual. (This will eventually change, we're going to
replace the choice screen with our own, and you'll just click ready in
future to play, but for now use step 10).
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Click ready.
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Have a blast!
Playable Orions
- When this script is
finished, it will allow Orions to be a playable race, and pirates maybe added to
the basic game, Orions will definitely be present in the advanced version of the
SFCC campaign system (Version 2.0)
More scripts
- As more scripts are
developed for the SFCC campaign system (like disaster scripts, monsters, special
events etc), they will be added to this page.
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