SFC Online Campaign 1.402c beta  

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Since 12 Jan 2000

All Scripts



CK Sector Assault
Damage carryover
Playable Orion (coming soon)

Script File
Downloads

Script file descriptions

All Scripts - This is the entire package. You'll need these scripts for play in SFCC.

CK Sector Assault (43k) - This is the sector assault script SFCC uses in stead of any of the exisiting base / planet scripts available.

Damage Carryover  (740k) - There is now a readme, but here is the instructions for installing.  Included is also the VB DLL to run the program.  You'll need to place the msvbm60.dll in your windows/system folder, if you don't already have one.

  1. Unzip into a folder (preferably SFC folder).

  2. Place the script (SFCC_Sector.scr) into your ..Assets/scripts folder

  3. Either create a shortcut to your desktop or in your START menu for the Damage.exe

  4. When you are fighting with a ship that is damaged, you will need to run the Damage.exe program   PRIOR to running SFC.

  5. Click on your race.

  6. Pick the ship type (Frigate, Light Cruiser [destroyers are listed here], Heavy Cruiser, etc)

  7. Pick it's damage state.

    • This ranges from None, Light, Moderate, Heavy, Severe

    • None - Obvious, this ship isn't damaged (this is important if you are commanding several ships and 1 or more of them are not damaged).

    • Light (6%-10%) - This is between rounds combat only!  Meaning if your ship is lightly damaged and will fight again that turn, this choice is made.  Light damage does not carry over into a campaign turn.  Your crew is expected to be able to make minor repairs to itself on it's own during a campaign turn.  This choice will only be used within a single turn.

    • Moderate (11%-20%) - This is when your ship is damaged well, but not to excessively.  This damage carries over into a campaign turn as damaged (counter flipped over).

    • Heavy (21-40%) - This is a damage state worse then Moderate, but not crippled.  This is like the Light damage.  Used only within a combat turn.  If your ship is Heavily damaged, it is treated as damaged in the campaign (counter flipped over).  Over time, your crew can repair it's ship from Heavy to Moderate damage on it's own within a Campaign turn.

    • Severe (41%-65%) - This is a crippled state.  Your ship will be severely damaged and unless given time to repair, not very combat worthy.  It will be treated as crippled and carried over in a campaign turn.

  8. Click on Add.

  9. Repeat for all the ships you will control.

  10. Run SFC, pick your ships as usual.  (This will eventually change, we're going to replace the choice screen with our own, and you'll just click ready in future to play, but for now use step 10).

  11. Click ready.

  12. Have a blast!


Playable Orions - When this script is finished, it will allow Orions to be a playable race, and pirates maybe added to the basic game, Orions will definitely be present in the advanced version of the SFCC campaign system (Version 2.0)

More scripts - As more scripts are developed for the SFCC campaign system (like disaster scripts, monsters, special events etc), they will be added to this page.

Last updated: 10/04/00
All items Dennis J. Greene, Copyright © 2000
Star Trek: Starfleet Command software copyright © 1999 Interplay Productions. All rights reserved.
Trademark and copyright © 1999 Paramount Pictures. All rights reserved.
Star Trek and related marks are trademarks of Paramount Pictures. All rights reserved.
All other trademarks are the property of their respective holders.